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Thread Statistics | Show CCP posts - 29 post(s) |

Nevyn Auscent
Broke Sauce
1340
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Posted - 2014.05.18 07:12:00 -
[1] - Quote
This is about the worst possible implementation of giving freighters 'customisation' and simply serves to perpetuate the idea that industry characters are second class citizens there to be used as punching bags by people that like to shoot things. And has significant follow on effects to POS's with regards to changing capital sizes also.
The much better solution would have been to chop the cargo hold into several smaller holds and get rid of the worry about limiting carrying capitals once & for all. Several special holds that increase by level, say 300k m^3 each. And a similar sized Cargo hold that you can choose to affect with Cargo rigs. Then give them a real amount of fittings and slots, let them fit at least BS sized active tanks tanks, along side current passive EHP, 100MN MWD's, MJD's, the works. If not actual Capital size tanks. At least 10 slots.
Now you have actual choice involved in how you fit them rather than crazy gimped fitting options that will always be an obvious nerf |

Nevyn Auscent
Broke Sauce
1346
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Posted - 2014.05.21 20:04:00 -
[2] - Quote
Kaarous Aldurald wrote:
The fact that anyone thinks they can say that in this thread, where the freighter pilots literally just cried their way to an EHP buff, is beyond hilarious.
People like you don't get to talk about HTFU, you don't even know what it is.
Sorry Kaarous, but you are plain out wrong here. The only way you don't see an EHP Nerf you see a Cargo Nerf compared to current instead. So it's not an 'EHP Buff'. It's a choice between the 'same' cargo as current (Actually a bit more), and lower EHP, or lower cargo than current but more EHP. That's not 'crying your way to a buff'. That's a balanced situation where the player actually gets some choice over where their ship strengths lie. |

Nevyn Auscent
Broke Sauce
1349
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Posted - 2014.05.25 19:53:00 -
[3] - Quote
New Order is a LOLZ group, funded purely for LOLZ. They are not a mercenary corp and trying to paint them as such is really stretching. That said, there is no particular need to nerf piracy into the ground either. In saying that however Freighters 'should' get real fittings (As in same kind of slot layout as other capital ships), there should be real mechanics for a fleet to support a ship in high sec that actually work against suicide ganks (I.E. Remote shield extenders instead of reps which only work after the fact), and then when people fail fit their freighters, we have real reason to point and laugh at them. 'You put a full load of minerals in your hold' should not be an automatic 'LOL, GANK NOWZ' level of items in a freighter, yet the value is such that it is in the current meta. In order to stop holds getting out of scale it would be easy enough to add special bays that could hold anything and the cargo bay is smaller so that it doesn't max out too large if someone goes for LOL max cargo fits. |

Nevyn Auscent
Broke Sauce
1349
|
Posted - 2014.05.26 22:01:00 -
[4] - Quote
mynnna wrote:If you balance freighters with lowslots to allow them to use a DCU without having 500k+ EHP simply by virtue of having a DC II fitted, the resulting stats look like this. You get 250k-280k EHP top end with a full tank, and 60-100k EHP with a full cargo fit. That is why. Would you still get similar results if you gave them a capital ship slot layout, including high slots similar to carriers? And put most of their cargo into a special hold while leaving about a 100k base cargo hold that expanders would improve significantly but not game breakingly.
Or is that only using the gimped three slot 'customisation' option of fitting. |

Nevyn Auscent
Broke Sauce
1369
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Posted - 2014.06.10 22:00:00 -
[5] - Quote
Yea, 169k Cargo space is game breaking on a ship that will jump before it's invuln undock timer wears off half the time. Oh, you chose to focus on the other singular aspect than looking at the downsides they pay for that.
Personally, if someone wants to put 3 bil in officer mods on their JF, and accept that cargo downsize & a max slave set & max links, they can have 1 Million EHP. That's 3 Bil closer to being worth ganking after all. Those mods count against ganking profitability also. |

Nevyn Auscent
Broke Sauce
1369
|
Posted - 2014.06.10 22:07:00 -
[6] - Quote
Rivr Luzade wrote:How is using an official, existing since time immemorial game mechanic bot aspirant? By that logic (I guess every activity that doesn't include direct player action is considered such?), using drones, moon harvesters, siphons, manufacturing, and gas mining, sitting in station being busy doing nothing at all as well as a couple more things are all considered "bot aspirant"? Because it allows the 'Code' followers to dehumanise their targets, thereby pretend that actually they are doing EVE a service rather than simply being scummy pirates. |
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